{"id":18,"date":"2024-03-27T09:37:43","date_gmt":"2024-03-27T09:37:43","guid":{"rendered":"https:\/\/nona.games\/blog\/?p=18"},"modified":"2024-03-27T09:37:43","modified_gmt":"2024-03-27T09:37:43","slug":"prototyping-ant-game","status":"publish","type":"post","link":"https:\/\/nonanonanona.com\/blog\/2024\/03\/27\/prototyping-ant-game\/","title":{"rendered":"Prototyping Ant Game"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">i been thinking about what ant game is gonna end up playing like I&#8217;m gonna start prototyping these ideas and see what works the first idea is kind of like a programming sim, you can edit the ants&#8217; genome and have conditionals to make the species adaptive without mutation<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">the dressing is that you are a human researcher trying to make a hyper adaptive genome to save humanity from extinction from environmental pressure. You are mutating ant-human chimeras as the test subject<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">you have a limited amount of terrarium slots to create maps with, you can set what the map&#8217;s environment is like, and then drop a colony in. You use the terrariums to figure out what the ants struggle with, and then edit their genome to make them more adaptable<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">once you&#8217;ve decided you&#8217;ve learned all you can from a terrarium, you cull the colony and empty the terrarium for reuse, because everybody loves depressing story elements<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;d say the gameplay is somewhere between a programming sim and a factory builder; you are trying to build a robust genome that lets the ants thrive without you needing to intervene with spot treatment mutations. You learn what resources the ants can gather, and then how to code a genome that teaches them how survive through shortages (maybe some kind of inefficent resource conversion that they can activate at a threshold you set)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">so the part I&#8217;m gonna prototype is the genome editor and resource management. Will it be fun to design a code\/factory\/genome that knows how to cope with different ratios\/quantity of resources on the map? maybe maybe<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">with this concept, the target audience changes from people who like sandboxes to people who like optimizing, though I think they overlap a bit already that market exists, so I should also research existing optimization games to see what engages, frustrates, or bores<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Potential optimization choices: <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 cost for spawning\/maintaining workers <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 worker behavior, physical ability <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 resource conversion <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 thresholds\/conditions at which all of the above change to allow for autonomous adaptation<\/p>\n","protected":false},"excerpt":{"rendered":"<p>i been thinking about what ant game is gonna end up playing like I&#8217;m gonna start prototyping these ideas and see what works the first idea is kind of like a programming sim, you can edit the ants&#8217; genome and have conditionals to make the species adaptive without mutation the dressing is that you are [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/nonanonanona.com\/blog\/2024\/03\/27\/prototyping-ant-game\/\">Read More&#8230;<span class=\"screen-reader-text\"> from Prototyping Ant Game<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,4],"tags":[8],"class_list":["post-18","post","type-post","status-publish","format-standard","hentry","category-ant-game","category-development","tag-ant-game"],"_links":{"self":[{"href":"https:\/\/nonanonanona.com\/blog\/wp-json\/wp\/v2\/posts\/18","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nonanonanona.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nonanonanona.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nonanonanona.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nonanonanona.com\/blog\/wp-json\/wp\/v2\/comments?post=18"}],"version-history":[{"count":1,"href":"https:\/\/nonanonanona.com\/blog\/wp-json\/wp\/v2\/posts\/18\/revisions"}],"predecessor-version":[{"id":19,"href":"https:\/\/nonanonanona.com\/blog\/wp-json\/wp\/v2\/posts\/18\/revisions\/19"}],"wp:attachment":[{"href":"https:\/\/nonanonanona.com\/blog\/wp-json\/wp\/v2\/media?parent=18"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nonanonanona.com\/blog\/wp-json\/wp\/v2\/categories?post=18"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nonanonanona.com\/blog\/wp-json\/wp\/v2\/tags?post=18"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}